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HTML Templates

rust-web-server integrates the Tera template engine — a Jinja2-compatible HTML templating system with variables, control flow, filters, and inheritance.

Quick start

  1. Create a templates/ directory next to your binary.
  2. Call template::init("templates") once at startup.
  3. Call template::render("page.html", &ctx) from any handler.
use rust_web_server::template::{self, Context};
fn main() {
// Initialize the global template engine once at startup.
template::init("templates").expect("failed to load templates");
// Start the server ...
}

Initialisation

There are two ways to initialise the global engine:

template::init(dir)

Loads all files under dir recursively (equivalent to the glob dir/**/*):

template::init("templates").unwrap();

template::init_from_env()

Reads the directory from the RWS_CONFIG_TEMPLATE_DIR environment variable (default: "templates"):

template::init_from_env().unwrap();

Both functions return Err if called a second time (the engine is a OnceLock).

Rendering in a handler

use rust_web_server::template::{self, Context};
use rust_web_server::request::Request;
use rust_web_server::response::Response;
use rust_web_server::router::PathParams;
use rust_web_server::server::ConnectionInfo;
fn home(
_req: &Request,
_params: &PathParams,
_conn: &ConnectionInfo,
_state: &(),
) -> Response {
let mut ctx = Context::new();
ctx.insert("title", "Welcome");
ctx.insert("items", &["Rust", "rws", "Tera"]);
ctx.insert("logged_in", &true);
template::render("index.html", &ctx).unwrap_or_else(|e| {
// render() returns Err only when the template file is missing
// or contains a syntax error — treat as 500
let mut r = Response::new();
r.status_code = 500;
r
})
}

template::render delegates to the global TeraEngine, renders the named template, and returns a 200 OK response with Content-Type: text/html.

The Context type

Context is a re-export of tera::Context. Call .insert(key, value) with any Serialize value:

use rust_web_server::template::Context;
use serde::Serialize;
#[derive(Serialize)]
struct User {
name: String,
email: String,
}
let user = User { name: "Alice".into(), email: "alice@example.com".into() };
let mut ctx = Context::new();
ctx.insert("user", &user);
ctx.insert("count", &42_u32);
ctx.insert("flags", &["new", "featured"]);

Directory structure convention

your-project/
├── src/
│ └── main.rs
└── templates/
├── base.html <- base layout
├── index.html
├── users/
│ ├── list.html
│ └── detail.html
└── partials/
└── nav.html

Template names passed to render are relative paths within the templates directory (e.g. "users/list.html").

Tera template syntax

Variables

<h1>{{ title }}</h1>
<p>Hello, {{ user.name }}!</p>
<p>Total: {{ count }}</p>

Conditionals

{% if logged_in %}
<a href="/logout">Logout</a>
{% else %}
<a href="/login">Login</a>
{% endif %}

Loops

<ul>
{% for item in items %}
<li>{{ item }}</li>
{% endfor %}
</ul>

Loop provides a loop variable with helpers: loop.index (1-based), loop.index0 (0-based), loop.first, loop.last.

Template inheritance

Define a base layout:

{# templates/base.html #}
<!DOCTYPE html>
<html>
<head><title>{% block title %}My Site{% endblock %}</title></head>
<body>
<nav>{% include "partials/nav.html" %}</nav>
<main>{% block content %}{% endblock %}</main>
</body>
</html>

Extend it in a child template:

{# templates/index.html #}
{% extends "base.html" %}
{% block title %}Home — My Site{% endblock %}
{% block content %}
<h1>{{ heading }}</h1>
<p>{{ body }}</p>
{% endblock %}

Built-in filters

Tera ships many filters you can apply with |:

{{ name | upper }} {# ALICE #}
{{ title | truncate(length=20) }}
{{ items | length }}
{{ price | round(precision=2) }}
{{ html_content | safe }} {# disable auto-escaping #}
{{ date | date(format="%Y-%m-%d") }}

Auto-escaping is enabled by default for {{ }} output — HTML special characters (<, >, &, ") are escaped. Use | safe only for trusted content.

Macros

Define reusable template fragments:

{% macro input(name, label, type="text") %}
<label for="{{ name }}">{{ label }}</label>
<input type="{{ type }}" id="{{ name }}" name="{{ name }}">
{% endmacro %}
{{ self::input(name="email", label="Email", type="email") }}

TeraEngine directly

The global singleton wraps TeraEngine. You can also create a standalone engine when you need multiple template directories, or for testing:

use rust_web_server::template::{TeraEngine, Context};
// From a directory
let engine = TeraEngine::from_dir("templates").unwrap();
// From in-memory strings (useful in tests)
let engine = TeraEngine::from_raw(&[
("hello.html", "<p>Hello, {{ name }}!</p>"),
]).unwrap();
let mut ctx = Context::new();
ctx.insert("name", "World");
let html: String = engine.render("hello.html", &ctx).unwrap();
let response = engine.response("hello.html", &ctx).unwrap();

TeraEngine::from_glob(pattern) accepts any glob pattern Tera accepts, e.g. "templates/**/*.html".

Hot reload

Edit a template file and reload it without restarting the server:

use rust_web_server::template;
template::init("templates").unwrap();
// ... edit templates/index.html on disk ...
template::reload().unwrap();

template::reload():

  • Re-globs the whole directory — it picks up edited content in existing files and newly added or removed files matching the original pattern, not just a diff of what changed.
  • Is atomic. It builds the full replacement set of templates before swapping it in. If one edited file has a syntax error (or an {% extends %}/{% import %} chain no longer resolves), reload() returns Err and the previously-loaded templates keep serving — a bad edit can’t leave the live server with a half-broken template set.
  • Is wired into SIGHUP automatically. config_reload::reload() calls it for you (as a no-op if template::init() was never called), so kill -HUP $(pidof rws) picks up edited templates alongside CORS/rate-limit/TLS-cert changes. Call template::reload() directly only if you want a different trigger — a file-watcher thread, or your own admin endpoint.

The equivalent method exists on a standalone TeraEngine too — engine.reload() — for the multi-directory case described above. It requires the engine to have been built from a glob (from_dir/from_glob/init); an engine built with TeraEngine::from_raw has no directory to re-read and reload() returns Err for it.

use rust_web_server::template::TeraEngine;
let mut engine = TeraEngine::from_dir("templates").unwrap();
// ... edit a template file ...
engine.reload().unwrap();